I am the PI and co-PI on several projects focusing on answering the question: “How do new technologies support collaborative learning in families?”
Developer and Researcher of Formal and Informal STEM Learning Environments: Since 2011, I supported the design, implementation, and facilitation of the Kitchen Chemistry program. I am the Co-PI on Science Everywhere, a NSF Cyberlearning DIP project focused on how neighborhoods (e.g., schools, afterschool, homes) can learn science together through the use of a socio-technical system focused on mobile, social, and ubiquitous technologies (2014 – present).
Researcher in Participatory Design in Intergenerational Design Groups: I have researched and lead a participatory co-design team partnering with children, researchers and design collaborators on the development of technologies at the Human-Computer Interaction Lab at the University of Maryland. I am the current director of KidsTeam UW, an intergenerational co-design group of children and adults designing new technologies for children, with children (2015 – present).
Researcher in Search and Brokering in English Language Learning Families: I am conducting a large field study to understand how children of Latino American English language learning families are searching, translating, and brokering online information. This work is funded by a Google Faculty Research Award. My current and past work at the Joan Ganz Cooney Center at Sesame Workshop focuses on how Latino heritage families use technologies in their homes and in other domains (2014 – present).
Games and Learning in Families: I research on how families learn and collaborate together through digital games. This includes research on Pokémon Go and designing games together with programming tools.
April 2017: I received a FINALIST position for the University of Washington Distinguished Teaching Award
April 2017: Our full paper on Pokémon GO and scientizing was accepted to Computer Supported Collaborative Learning.
- Yip, J.C., Windleharth, T., & Lee, J.H. (2017, accepted). Collaborative scientizing in Pokémon GO online communities. In Proceedings of Computer-Supported Collaborative Learning. ISLS.
March 2017: Our iConference paper on Pokémon GO was given a Most Interesting Preliminary Results Award (FINALIST).
- Lee, J.H., Schmalz, M., Yip, J.C., & Windleharth, T. (2017). Impact of location-based augmented reality Games on people’s information behavior. In Proceedings of iConference.
January 2017: We had three full papers accepted to ACM SIGCHI:
- Yip, J.C., Sobel, K., Pitt, C., Lee, K.J., Chen, S., Nasu, K., & Pina, L. (2017, accepted). Examining adult-child interactions in participatory design.
(BEST PAPER HONORABLE MENTION, TOP 5%)
- Clegg, T., Norooz, L., Kang, S., Byrne, V., Katzen, M., Valez, R., Plane, A., Oguamanam, V., Outing, T., Yip, J., Bonsignore, E., & Froehlich, J. Live physiological sensing & visualization ecosystems: An Activity Theory analysis. (2017, accepted).
- Sobel, K., Bhattacharya, A., Hiniker, A., Lee, J.H., Kientz, J., & Yip, J.C. (2017, accepted). “It wasn’t really about the Pokémon”: Parental perspectives on a location-based mobile game.
(Media release from UW Today)
September 2016: We have a full paper accepted to ACM Computer Supported Collaborative Work: “From Personal Informatics to Family Informatics: Understanding Family Practices around Health Monitoring”
July 2016: I presented a full paper at The International Conference of the Learning Sciences in Singapore: “The Learning Experiences of Youth Online Information Brokers”
June 2016: Rahul Banerjee presented our paper at Interaction Design and Children: “Empowering Children To Rapidly Author Games and Animations Without Writing Code”
June 2016: Carmen Gonzalez and I have received a University of Washington Royalty Research Fund for our work on search and brokering for English language learning parents.
May 2016: I presented our work at ACM SIGCHI: “The Evolution of Engagements and Social Bonds During Child-Parent Co-design“