Archives

January 2018: We had three full papers accepted to SIGCHI!

  • Banerjee, R., Liu, L., Sobel, K., Pitt, C., Lee, K.J., Wang, M., Chen, S., Davison, L., Yip, J., Ko, A., & Popovič, Z. (accepted). Empowering families facing English literacy challenges to jointly engage in computer programming. In Proceedings of SIGCHI Human Factors in Computing Systems (CHI 2018). New York, NY: ACM.
  • Ahn, J., Clegg, T., Yip, J., Bonsignore, E., Pauw, D., Cabrera, L., Hernly, K., Pitt, C., Mills, K., Salazar, A., Griffing, D., Rick, J., & Marr, R. (accepted). Science Everywhere: Designing public, tangible displays to connect youth learning across settings. In Proceedings of SIGCHI Human Factors in Computing Systems (CHI 2018). New York, NY: ACM.
    *Note: First authors are listed by alphabetical order (Ahn, Clegg, Yip).
  • Woodward, J., McFadden, Z., Shiver, N., Ben-hayon, A., Yip, J.C., & Anthony, L. (accepted). Using co-design to examine how children conceptualize intelligent interfaces. In Proceedings of SIGCHI Human Factors in Computing Systems (CHI 2018). New York, NY: ACM.

December 2017:

  • Alexis Hiniker, Julie Kientz, and I just won a $67,000 grant to study Internet voice assistants in families from Mozilla.
  • I won The Information School’s PROF Teaching Award 2017

November 2017: I am a judge at the Amazon Alexa Skills Challenge

October 2017: Our SIGCSE paper was accepted on informal mentorship for computing and adolescents

  • Ko, A., Hwa, L., Davis, K. & Yip, J.C. (2018). Informal computing mentoring of low-income adolescents: Relationships, roles, qualities, and impact. In Proceedings of SIGCSE 2018.

September 2017: I presented our research on games and families at PAX WEST.

August 2017: I presented at ACM Foundation of Digital Games on our work in BlockStudio and coding with English language learning families.

May 2017: I presented a keynote at PBS Kids

April 2017:

  • Niantic Labs releases our Pokemon Go study in their newsletter to millions of players.
  • I received a FINALIST position for the University of Washington Distinguished Teaching Award

April 2017: Our full paper on Pokémon GO and scientizing was accepted to Computer Supported Collaborative Learning.

  • Yip, J.C., Windleharth, T., & Lee, J.H. (2017, accepted). Collaborative scientizing in Pokémon GO online communities. In Proceedings of Computer-Supported Collaborative Learning. ISLS.

March 2017: Our iConference paper on Pokémon GO was given a Most Interesting Preliminary Results Award (FINALIST).

  • Lee, J.H., Schmalz, M., Yip, J.C., & Windleharth, T. (2017). Impact of location-based augmented reality Games on people’s information behavior. In Proceedings of iConference.

January 2017: We had three full papers accepted to ACM SIGCHI:

  • Yip, J.C., Sobel, K., Pitt, C., Lee, K.J., Chen, S., Nasu, K., & Pina, L. (2017, accepted). Examining adult-child interactions in participatory design.
    (BEST PAPER HONORABLE MENTION, TOP 5%)
  • Clegg, T., Norooz, L., Kang, S., Byrne, V., Katzen, M., Valez, R., Plane, A., Oguamanam, V., Outing, T., Yip, J., Bonsignore, E., & Froehlich, J. Live physiological sensing & visualization ecosystems: An Activity Theory analysis. (2017, accepted).
  • Sobel, K., Bhattacharya, A., Hiniker, A., Lee, J.H., Kientz, J., & Yip, J.C. (2017, accepted). “It wasn’t really about the Pokémon”: Parental perspectives on a location-based mobile game.
    (Media release from UW Today)

January 2017: We had three full papers accepted to ACM SIGCHI:

  • Yip, J.C., Sobel, K., Pitt, C., Lee, K.J., Chen, S., Nasu, K., & Pina, L. (2017, accepted). Examining adult-child interactions in participatory design
  • Clegg, T., Norooz, L., Kang, S., Byrne, V., Katzen, M., Valez, R., Plane, A., Oguamanam, V., Outing, T., Yip, J., Bonsignore, E., & Froehlich, J. Live physiological sensing & visualization ecosystems: An Activity Theory analysis. (2017, accepted).
  • Sobel, K., Bhattacharya, A., Hiniker, A., Lee, J.H., Kientz, J., & Yip, J.C. (2017, accepted). “It wasn’t really about the Pokémon”: Parental perspectives on a location-based mobile game.

September 2016: We have a full paper accepted to ACM Computer Supported Collaborative Work: “From Personal Informatics to Family Informatics: Understanding Family Practices around Health Monitoring”

July 2016: I presented a full paper at The International Conference of the Learning Sciences in Singapore: “The Learning Experiences of Youth Online Information Brokers

June 2016: Rahul Banerjee presented our paper at Interaction Design and Children: “Empowering Children To Rapidly Author Games and Animations Without Writing Code

June 2016: Carmen Gonzalez and I have received a University of Washington Royalty Research Fund for our work on search and brokering for English language learning parents.

May 2016: I presented our work at ACM SIGCHI: “The Evolution of Engagements and Social Bonds During Child-Parent Co-design

March 2016: Lindsey Arnold has presented our work on co-designing with children- An approach to social robot design at ACM Human-Robot Interaction in New Zealand.

February 2016: Carmen Gonzales and I have won a Google Faculty Research Award for our proposal: “Youth Searching and Brokering Online Information for Latino Families with Limited English Proficiency”

February 2016: I have a first authored ICLS 2016 full paper accepted: “The Learning Experiences of Youth Online Information Brokers

December 2015: I have a first authored CHI 2016 full paper accepted: “The Evolution of Engagements and Social Bonds During Child-Parent Co-design

November 2015: I had a structured poster session and roundtable paper accepted to AERA 2016.

October 2015: I gave a presentation on my work in online searching and brokering to researchers at Google.

September 2015: I am an Associate Chair paper reviewer at CHI 2016.

January 2015: I started my position here at the Information School. Read more about me here.

December 2015: I have a first authored CHI 2016 full paper accepted: “The Evolution of Roles and Social Bonds During  Child-Parent Co-design”

November 2015: I had a structured poster session and roundtable paper accepted to AERA 2016.

October 2015: I gave a presentation on my work in online searching and brokering to researchers at Google.

September 2015: I am an Associate Chair paper reviewer at CHI 2016.

January 2015: I started my position here at the Information School. Read more about me here.

April 2014: Two of my papers have been nominated for best student paper and best paper at the International Conference of the Learning Sciences 2014.

March 2014: I have accepted a tenure track assistant professor position in Digital Youth at the University of Washington‘s Information School.

March 2014: I have a lead author full paper accepted at the Interaction Design and Children 2014 conference in Aarhus, Denmark.

March 2014: My collaborators and I got a full paper accepted to Computer Supported Collaborative Learning 2015.

September 2014: My collaborators and I just wrote a paper that has been accepted to Learning, Media, and Technology on social media and science learning.

August 2014: My collaborators Tamara CleggJune Ahn, and I have just been awarded $1.35 million from the NSF Cyberlearning DIP to study how neighborhoods can learn science together and what technologies we’ll need to help make this happen.

April 2014: Two of my papers have been nominated for best student paper and best paper at the International Conference of the Learning Sciences 2014.

March 2014: I have accepted a tenure track assistant professor position in Digital Youth at the University of Washington‘s Information School.

March 2014: I have a lead author full paper accepted at the Interaction Design and Children 2014 conference in Aarhus, Denmark.

January 2014: I have three full papers (one lead, two co-author) accepted at the International Conference of the Learning Sciences 2014 in Boulder, CO.

December 2013: I successfully defended my dissertation, “The evolution of science ownership in learners engaged in design and technology usage.”

October 2013: I started my postdoctoral research fellowship at the Joan Ganz Cooney Center at Sesame Workshop. Check out my bio.

June 2013: I presented my lead author full paper at Interaction Design and Children 2013 on designing science learning technologies with design expert and subject expert children.

June 2013: Tamara Clegg presented our paper at Computer Supported Collaborative Learning 2013.

June 2013: We presented our poster on designing video games for museum environments at Games Learning Society 2013.

April 2013: Greg Walsh presented our full paper at the International Conference on Human Factors (CHI 2013) on designing new techniques for co-designing with children.

February 2013: We presented our Social Media Expo finalist paper at the iConference 2013.

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